Large City: Smök Ke̜k Med

Smök Ke̜k Med

Smök Ke̜k Med
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceMimydrabet Province
Sub ProvenceChyhye̜vno̠n Zone
RegionDu̽gæ Lûnigo Meadows
Founded1593
Community LeaderAdministrator Rhelid Malve
Area271 km2 (108 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation7066 m (-19767 ft)
Average Yearly Precipitation287 cm/y (112 in/y)
Population64142
Population Density236 people per km2 (593 people per mi2)
Town AuraSummoning
Naming
Native nameSmök Ke̜k Med
Pronunciation/smo˞k/ /ke̜k/
Direct Translation[left] [basement]
Translation[Not Yet Translated]

Smök Ke̜k Med (/smo˞k/ /ke̜k/ [left] [basement]) is a subtropical Large City located in Chyhye̜vno̠n Zone, Mimydrabet Province, within the Federation of Alveria.

The name Smök Ke̜k Med is derived from the Wood Elvish language, as Smök Ke̜k Med was founded by Gilil Thiestresh, who was culturaly Wood Elven.

Climate

Smök Ke̜k Med has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Smök Ke̜k Med receives an average of 287 cm/y (112 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Smök Ke̜k Med covers an area of nearly 271 km2 (108 mi2), and an average elevation of 7066 m (-19767 ft) above sea level.

Overview

Smök Ke̜k Med was founded durring the late 17th century in late spring of the year 1593, by Gilil Thiestresh. The establishment of Smök Ke̜k Med suffered from many setbacks, delays, and obsticles, most notably a group of Smök Ke̜k Med which required millitary assistance exterminate before the community could finish being built.

Smök Ke̜k Med was built using the conventions of Wood Elven durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Smök Ke̜k Med is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Smök Ke̜k Med is is constructed arround a semi-circular restrictive baked earthen mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Smök Ke̜k Med's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Looking around Smök Ke̜k Med you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Smök Ke̜k Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Smök Ke̜k Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Smök Ke̜k Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Smök Ke̜k Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Smök Ke̜k Med's parks.

Smök Ke̜k Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Smök Ke̜k Med.

Smök Ke̜k Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Smök Ke̜k Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Smök Ke̜k Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Smök Ke̜k Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Smök Ke̜k Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Smök Ke̜k Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Smök Ke̜k Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Smök Ke̜k Med's public wards, blessings, and other arcane systems.

Smök Ke̜k Med has an Arcane Academy which provides higher education in the arcane sciences.

Smök Ke̜k Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Smök Ke̜k Med's grid is powered by a direct leyline tap.

Smök Ke̜k Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Smök Ke̜k Med has a first rate hospital which caters to anyone in need of long term medical care.

Smök Ke̜k Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Smök Ke̜k Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Smök Ke̜k Med's natural decorations nor waterways.

Smök Ke̜k Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Smök Ke̜k Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Smök Ke̜k Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Smök Ke̜k Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Smök Ke̜k Med's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Smök Ke̜k Med's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Smök Ke̜k Med there are no smells.

The Herd Animal, Sheep near Smök Ke̜k Med are known to be a mutant strain of the creature.

Smök Ke̜k Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Wild Magic energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 124
  • Farmers: 200
  • Farm Laborer: 400
  • Hunters: 246
  • Milk Maids: 183
  • Ranchers: 82
  • Ranch Hands: 175
  • Shepherds: 178
    • Farmland: 258492 m2
    • Cattle and Similar Creatures: 16035
    • Poultry: 192426
    • Swine: 12828
    • Sheep: 641
    • Goats: 128
    • Horses, Mounts, and Beasts of Burden: 6414

Craftsmen

  • Arms and Toolmakers: 125
  • Blacksmiths: 142
  • Bookbinders: 82
  • Buckle-makers: 90
  • Cabinetmakers: 149
  • Candlemakers: 229
  • Carpenters: 217
  • Clothmakers: 173
  • Coach and Harness Makers: 68
  • Coopers: 160
  • Copper, Brass, Tin, Zinc, and Lead Workers: 92
  • Copyists: 61
  • Cutlers: 53
  • Fabricworkers: 156
  • Farrier: 328
  • Furriers: 40
  • Glassworkers: 213
  • Gunsmiths: 144
  • Harness-Makers: 62
  • Hatters: 122
  • Hosiery Workers: 45
  • Jewelers: 70
  • Leatherwrights: 156
  • Locksmiths: 64
  • Matchstick makers: 101
  • Musical Instrument Makers: 92
  • Painters, Structures and Fixtures: 82
  • Paper Workers: 94
  • Plasterers: 83
  • Pursemakers: 110
  • Roofers: 65
  • Ropemakers: 64
  • Rugmakers: 62
  • Saddlers: 114
  • Scabbardmakers: 137
  • Scalemakers: 68
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 61
  • Soap and Tallow Workers: 191
  • Tailors: 413
  • Tanners: 80
  • Upholsterers: 95
  • Watchmakers: 83
  • Weavers: 200
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 44
  • Beer-Sellers: 87
  • Booksellers: 103
  • Butchers: 164
  • Chandlers: 164
  • Chicken Butchers: 166
  • Entrepreneurs: 67
  • Fine Clothiers: 173
  • Fishmongers: 168
  • Florists: 39
  • Potion Sellers: 112
  • Resellers: 305
  • Spice Merchants: 84
  • Wine-sellers: 128
  • Wheelwright: 101
  • Woodsellers: 64

Service workers

  • Bakers: 320
  • Barbers: 312
  • Coachmen: 94
  • Cooks: 267
  • Doctors: 137
  • Gamekeepers: 98
  • Grooms: 57
  • Hairdressers: 237
  • Healers: 175
  • Housekeepers: 183
  • Housemaids: 377
  • House Stewards: 206
  • Inns: 63
  • Laundry maids: 112
  • Maidservants: 221
  • Nursery Maids: 123
  • Pastrycooks: 246
  • Restaurateur: 256
  • Tavern Keepers: 320

Specialized Laborer

  • Ashworkers: 84
  • Bleachers: 58
  • Chemical Workers: 36
  • Coal Heavers: 130
  • In-Town Couriers: 152
  • Long Haul Couriers: 142
  • Dockyard Workers: 139
  • Gas Workers: 32
  • Hay Merchants: 53
  • Leech Collectors: 166
  • Millers: 145
  • Miners: 149
  • Oilmen and Polishers: 95
  • Postmen: 156
  • Pure Finder: 81
  • Skinners: 188
  • Sugar Refiners: 36
  • Tosher: 97
  • Warehousemen: 229
  • Watercarriers: 127
  • Watermen, Bargemen, etc.: 188

Skilled Laborers

  • Accountants: 83
  • Alchemist: 102
  • Clerk: 128
  • Dentists: 67
  • Educators: 154
  • Engineers: 97
  • Gardeners: 66
  • Mages: 48
  • Plumbers: 68
  • Pharmacist: 73
  • Professors: 28
  • Scientists: 46
  • Wizards: 27

Civil Servants

  • Adventurers: 61
  • Bankers: 84
  • Civil Clerks: 152
  • Civic Iudex: 73
  • Consultants: 41
  • Exorcist: 139
  • Fixers: 73
  • Kami Clerk: 124
  • Landlords: 117
  • Lawyers: 79
  • Legend Keepers: 112
  • Militia Officers: 493
  • Monks, Monastic: 194
  • Monks, Civic: 194
  • Historian, Oral: 152
  • Historian, Textual: 76
  • Policemen, Sheriffs, etc.: 142
  • Priests: 278
  • Rangers: 87
  • Rat Catchers: 101
  • Scholars: 97
  • Spiritualist: 121
  • Slayers: 35
  • Storytellers: 225
  • Military Officers: 221

Cottage Industries

  • Brewers: 188
  • Comfort Services: 246
  • Enchanters: 68
  • Herbalists: 68
  • Jaminators: 229
  • Needleworkers: 213
  • Potters: 106
  • Preserve Makers: 206
  • Quilters: 97
  • Seamsters: 377
  • Spinners: 194
  • Tinker: 72
  • Weaver: 164

Artists

  • Actors: 71
  • Architects: 25
  • Bards: 105
  • Costumers: 39
  • Dancers: 76
  • Drafters: 41
  • Engravers: 52
  • Fine Furniture Carpenters: 32
  • Glaziers: 66
  • Inlayers: 59
  • Musicians: 178
  • Painters, Art: 33
  • Playwrights: 68
  • Sculptors, Art: 57
  • Wood Carvers: 246
  • Writers: 206

Produce Industries

  • Butter Churners: 256
  • Canners: 194
  • Cheesmakers: 246
  • Ice Merchants: 28
  • Millers: 125
  • Picklers: 110
  • Smokers: 79
  • Stockmakers: 72
  • Tobacconists: 101
  • Tallowmakers: 130

24534 of Smök Ke̜k Med's population work within a Foundational Occupation.

38326 of Smök Ke̜k Med's population do not work in a formal occupation, but do contribute to the local economy. 1282 (2%) are noncontributers.

Points of Interest

Smök Ke̜k Med is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Smök Ke̜k Med. was immortalized in song for this deed.

History